Dois Buff

Descrição

Use dois buff, ative um em seguida o outro vai ser ativado

Autor: Luiz

                buffs= macro(1000, "Buff", function()
if not hasPartyBuff() and not isInPz() then
 say(storage.buff)
schedule(1200, function() 
    say(storage.buff2) end)
 end
end)

addIcon("Buff", {outfit={mount=849,feet=10,legs=10,body=178,type=85,auxType=0,addons=3,head=48}, text="Buff"},buffs)

addTextEdit("buff", storage.buff or "buff", function(widget, text) storage.buff = text
end)

color= UI.Label("Buff 2:",hpPanel4)
color:setColor("green")

addTextEdit("buff2", storage.buff2 or "buff 2", function(widget, text) storage.buff2 = text
end)