Dois Buff

Descrição

Use dois buff, ative um em seguida o outro vai ser ativado

Autor: Luiz

                
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buffs= macro(1000, "Buff", function() if not hasPartyBuff() and not isInPz() then say(storage.buff) schedule(1200, function() say(storage.buff2) end) end end) addIcon("Buff", {outfit={mount=849,feet=10,legs=10,body=178,type=85,auxType=0,addons=3,head=48}, text="Buff"},buffs) addTextEdit("buff", storage.buff or "buff", function(widget, text) storage.buff = text end) color= UI.Label("Buff 2:",hpPanel4) color:setColor("green") addTextEdit("buff2", storage.buff2 or "buff 2", function(widget, text) storage.buff2 = text end)