Dois Buff
Use dois buff, ative um em seguida o outro vai ser ativado
Autor: Luiz
buffs= macro(1000, "Buff", function()
if not hasPartyBuff() and not isInPz() then
say(storage.buff)
schedule(1200, function()
say(storage.buff2) end)
end
end)
addIcon("Buff", {outfit={mount=849,feet=10,legs=10,body=178,type=85,auxType=0,addons=3,head=48}, text="Buff"},buffs)
addTextEdit("buff", storage.buff or "buff", function(widget, text) storage.buff = text
end)
color= UI.Label("Buff 2:",hpPanel4)
color:setColor("green")
addTextEdit("buff2", storage.buff2 or "buff 2", function(widget, text) storage.buff2 = text
end)