Use Item HP Alvo
Use item no alvo, baseado na porcentagem do HP dele.
Autor:
local panelName = "killSteal"
local ui = setupUI([[
Panel
height: 50
BotItem
id: item
anchors.top: parent.top
anchors.left: parent.left
margin-top: 2
BotSwitch
id: title
anchors.top: parent.top
anchors.left: item.right
anchors.bottom: item.verticalCenter
text-align: center
!text: tr('Kill Steal')
margin-left: 2
width: 90
Button
id: Target
anchors.top: item.top
anchors.left: title.right
anchors.right: parent.right
anchors.bottom: item.verticalCenter
margin-left: 3
text-align: center
!text: tr('Switch')
BotLabel
id: help
anchors.top: item.verticalCenter
anchors.left: item.right
anchors.right: parent.right
anchors.bottom: item.bottom
text-align: center
margin-left: 2
HorizontalScrollBar
id: HP
anchors.top: item.bottom
anchors.left: parent.left
anchors.right: parent.right
margin-top: 3
minimum: 1
maximum: 100
step: 1
]], parent)
ui:setId(panelName)
if not storage[panelName] then
storage[panelName] = {
id = 3155,
title = enabled,
enabled = false,
setting = true,
hp = 20
}
end
ui.title:setOn(storage[panelName].enabled)
ui.title.onClick = function(widget)
storage[panelName].enabled = not storage[panelName].enabled
widget:setOn(storage[panelName].enabled)
end
local updateHpText = function()
local desc
if storage[panelName].setting then
desc = "Target"
else
desc = "Enemy"
end
ui.help:setText("If " .. desc .. " HP<" .. storage[panelName].hp .. "%")
end
updateHpText()
ui.HP.onValueChange = function(scroll, value)
storage[panelName].hp = value
updateHpText()
end
ui.item:setItemId(storage[panelName].id)
ui.item.onItemChange = function(widget)
storage[panelName].id = widget:getItemId()
end
ui.HP:setValue(storage[panelName].hp)
ui.Target.onClick = function(widget)
storage[panelName].setting = not storage[panelName].setting
updateHpText()
end
macro(200, function()
if not storage[panelName].enabled then return end
if storage[panelName].setting then
if target() and target():canShoot() and target():getHealthPercent() <= storage[panelName].hp then
useWith(storage[panelName].id, target())
end
else
for _, spec in pairs(getSpectators()) do
if spec:isPlayer() and spec:canShoot() and isEnemy(spec:getName()) and spec:getHealthPercent() <= storage[panelName].hp then
useWith(storage[panelName].id, spec)
end
end
end
end)
addSeparator()